Play Pen is an explorative place-making game that playfully seeks to engage community in creating solutions to adapting Whakatū / Nelson’s urban environment to future impacts.

The sceneography of the game is within the enclosing hills of the central Nelson area. Players are orientated within a mapped projection that invites a sense of approaching Whakatū / Nelson from seaward.

The playable area of the installation is an abstraction of the local urban environment providing a navigable scale for constructing ways to respond to the impending pressures for the current built environment.

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